3D Character Artist
From Home / On Site
Type of Job
About the job
As part of work on the new, proprietary project 'Vitriol', created in cooperation with 11bit studios, Fool's Theory is looking for experienced candidates for remote work for the position:
3D CHARACTER ARTIST
creating high poly sculpts of characters
baking and preparation of PBR texture sets
implementation of created assets into Unreal Engine 4
iterative work on created animations, in order to improve their quality
familiarity with Unreal Engine 4
very good knowledge of sculpting software (Zbrush, Mudbox etc.)
ability to create optimal low poly meshes suited for animation
very good knowledge of texturing software
understanding of PBR technology
familiarity of character’s body and face anatomy
the ability to independently plan their own work on the created assets, search for references
the ability to create neat, consistent with the artistic vision and design quality of character models
knowledge of English at the communicative level
good communication skills and willingness to work in a group
ability to solve problems
key role in the process of developing current and future projects,
long-term contracts - we are looking for people for more than one project,
a b2b contract, work or employment contract,
private medical insurance,
as part of an individual decision, sports packages.
Please send emails with your CV and portfolio to email@example.com. In the email title, enter your name and surname along with the name of the position you’re applying for.
Fool's Theory reserves the right not to respond to applications that do not meet the requirements of the offer.
After the application has been approved, a test task will be required.
Please make sure that the attached application documents include the following clause:
I agree to the processing of my personal data by Fool’s Theory in order to recruit for the position I apply for.