Gameplay Designer

Job Location

From Home / On Site

Type of Job

Full Time

Published Date

About the job

As part of work on the new, proprietary project 'Vitriol', created in cooperation with 11bit studios, Fool's Theory is looking for experienced candidates for remote work for the position:
GAMEPLAY DESIGNER

Responsibilities

  • prototyping systems which create gameplay oop

  • creating combat, trade, equipment, AI trees systems,

  • creating and implementing NPCs abilities in the game, based on ability system,

  • working on maintaining balance,

Requirements

  • very good knowledge of Blueprints system in Unreal Engine 4,

  • familiarity with AI construction trees,

  • familiarity with Gameplay Ability System in UE4,

  • absolute maintenance of neatness in created files,

  • knowledge of English at a level that allows reading technical documentation with understanding,

  • independence in performing tasks,

  • good communication skills and willingness to work in a group,

  • ability to solve problems.

We offer

  • attractive salary

  • key role in the process of developing current and future projects,

  • long-term contracts - we are looking for people for more than one project,

  • a b2b contract, work or employment contract,

  • private medical insurance,

  • as part of an individual decision, sports packages.

Please send emails with your CV and portfolio to jobs@foolstheory.com. In the email title, enter your name and surname along with the name of the position you’re applying for.

Fool's Theory reserves the right not to respond to applications that do not meet the requirements of the offer.

After the application has been approved, a test task will be required.

Please make sure that the attached application documents include the following clause:
I agree to the processing of my personal data by Fool’s Theory in order to recruit for the position I apply for.

©2018 Fool's Theory. All rights reserved.

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