From Home / On Site
Type of Job
About the job
As part of work on the new, proprietary project 'Vitriol', created in cooperation with 11bit studios, Fool's Theory is looking for experienced candidates for remote work for the position:
searching for implementation solutions in the Unreal Engine 4 engine, using engine tools and editors
creating shaders, physical simulations, postprocesses, gameplay effects
implementing ready assets
creating procedural effects / assets / features using Houdini
graphics optimization, gpu and cpu profiling
iterative work on created assets to improve their quality
very good knowledge of Unreal Engine 4
knowledge of Houdini
knowledge of graphics implementation and optimization
ability to work closely with other departments (programmers, 3d artists)
ability to independently plan your own work on created objects and search for references
the ability to create neat, consistent with the artistic vision and quality of effects / assets / features
knowledge of English at communicative level,
good communication skills and willingness to group work
ability to solve problems
key role in the process of developing current and future projects,
long-term contracts - we are looking for people for more than one project,
a b2b contract, work or employment contract,
private medical insurance,
as part of an individual decision, sports packages.
Please send emails with your CV and portfolio to firstname.lastname@example.org. In the email title, enter your name and surname along with the name of the position you’re applying for.
Fool's Theory reserves the right not to respond to applications that do not meet the requirements of the offer.
After the application has been approved, a test task will be required.
Please make sure that the attached application documents include the following clause:
I agree to the processing of my personal data by Fool’s Theory in order to recruit for the position I apply for.