Fool's Theory is a collective of AAA veterans who share a simple philosophy - unbridled passion and flexible process is the perfect combo for crafting great games.

Our mad laboratory is perched in the magical city of Bielsko-Biala in Southern Poland, where we have contributed to the making of some major commercial successes and indy standouts:

The Witcher 2: Assassins of Kings,

The Witcher 3: Wild Hunt,

Ancient Space, Hard West,


and our own in-house property,
Seven: The Days Long Gone.

We have recently expanded into content support, working with likes of Taliespin, Larian Studios and other major undisclosed AAA productions.
If you have a passion and a will to make an amazing game, we would love to meet you.


Jakub Rokosz

CEO / Project Lead

Karolina Kuzia-Rokosz

Design Director

Krzysztof Mąka

Art Director

Kamil Tarnawa

Lead Gameplay Designer

Adam Brejnakowski

QA / DevOps Lead

Tomasz Koperski

Gameplay Designer

Andrzej Wysocki

Concept Artist

Aleksander Zając


Łukasz Kajzer

Lead Level Artist

Artur Loska


Wojciech Dziuk

Gameplay Designer

Ewa Krzyżewska

Concept Artist

Piotr Gierlotka

Environment Artist

Bartosz Bigaj

Lead Programmer

Dawid Sczendzina


Adrian Merka

Quest Designer

Anita Harężlak

3D Artist

Franciszek Zgliński

Technical Artist

Miłosz Czajkowski

Lore Master / UI Designer

Witold Wąsowicz


Łukasz Witkowski

Quest Designer

Dawid Kubas

3D Artist

Grzegorz Jagliński

QA / DevOps

Agata Jabłońska


Łukasz Żarnowiecki


Dawid Bargiel

Cinematic Designer

Martyna Hajduk

3D Artist

Anna Hachulska

Office Manager

©2018 Fool's Theory. All rights reserved.

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